In Bowser's Inside Story, Bowser becomes a playable character who is controlled on the top screen. Players can further improve their stats by equipping new gear to the Bros., or making them wear badges that give them special attributes. level up and increase their stats, with players given the option to further increase the stats of one attribute every time they level up. Defeating enemies earns experience points which help the Bros. Players can also use items such as the Super Mushroom for healing, peppers for boosting stats, and 1-Up Mushrooms for reviving fallen Bros. Points (BP) requiring players to cooperate between Mario and Luigi's actions to perform powerful combination attacks. Throughout the game, players can unlock Bros. When an enemy attacks, the brothers will be able to either jump or use their hammer which, when successfully timed, allows them to dodge their attacks and even deal counter damage (for example: if they jump on top of a charging Goomba).
Introduced in this series is the way in which Mario and Luigi can defend themselves during an enemy's attack. Similar to other Mario RPG titles ( Super Mario RPG: Legend of the Seven Stars and the Paper Mario series), players can time button presses to make their attacks more effective, such as earning an extra jump attack or increasing the hammer's power. Mario and Luigi can attack normally either by jumping, which can deal multiple hits, though when used against enemies covered in flames or with spikes, Mario or Luigi will get hurt instead of the enemy or with the hammer, which is powerful, but ineffective against flying enemies. Landing a hit on the enemy while on the overworld allows the player to deal preemptive damage, while the opposite is also possible.īattles in these games are turn-based. Various enemies roam the overworld, and coming into contact with these enemies initiates a battle. For example, in Superstar Saga, Luigi's hammer can be used to squash Mario into a smaller size, allowing access to small gaps, while placing Mario on Luigi's shoulders allows them to act like a propeller and hover across large gaps. The game begins with them being able to jump independently, though they gain access to hammers and a variety of other techniques as the game progresses. During overworld sections, the directional pad controls Mario's movement with Luigi following closely, while Mario and Luigi's other actions are controlled individually with either of two lettered buttons: A for Mario, and B for Luigi. The gameplay of Mario & Luigi differs from most other role-playing games due to its focus on controlling Mario and Luigi simultaneously. Mario and Luigi in Gritzy Desert in Mario & Luigi: Partners in Time. The Mario & Luigi series consists of five installments and two remakes: Superstar Saga ( GBA, 2003), Partners in Time ( DS, 2005), Bowser's Inside Story (DS, 2009), Dream Team ( 3DS, 2013), Paper Jam (3DS, 2015), Superstar Saga + Bowser's Minions (3DS, 2017), and Bowser's Inside Story + Bowser Jr.'s Journey (3DS, 2018). Compared to other RPGs, the tone of the Mario & Luigi games is generally more whimsical and lighthearted, with various in-game jokes and comical references to the heritage of the Mario franchise. As in the Paper Mario series, the battle system emphasizes timing and elaborate attacks.
The series features games with long, detailed stories full of battles featuring Mario and Luigi as the titular characters. Mario & Luigi, known in Japan as Mario & Luigi RPG (マリオ&ルイージRPG Mario ando Ruīji Aru Pī Jī), is a series of role-playing video games developed by AlphaDream for Nintendo's handheld platforms since 2003. Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey ( 2018) Logo design used since Mario & Luigi: Dream Team